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Classes

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1Classes     Empty Classes Sun 07 Aug 2011, 7:34 pm

Admin


Admin

Acrobat:
The kind of person that uses agility and endurance to their advantage.

Specialization:
Stealth

Attributes:
Agility, Endurance

Skills:
Acrobatics
Blade
Block
Marksman
Security
Sneak
Speechcraft

Agent:
Charming when they can be seen, and nearly invisible when in shadow.

Specialization:
Stealth

Attributes:
Agility, Personality

Skills:
Acrobatics
Illusion
Marksman
Mercantile
Security
Sneak
Speechcraft

Archer:
A marksman, adept at combat at great distances. Able to take down most foes before they have a chance to draw sword.

Specialization:
Combat

Attributes:
Agility, Strength

Skills:
Armorer
Blade
Blunt
Hand to Hand
Light Armor
Marksman
Sneak

Assassin:
Nimble and quiet, they move in darkness to strike at the unsuspecting. Locks hold no doors shut for them.

Specialization:
Stealth

Attributes:
Intelligence, Speed

Skills:
Acrobatics
Alchemy
Blade
Light Armor
Marksman
Security
Sneak

Barbarian:
Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.

Specialization:
Combat

Attributes:
Speed, Strength

Skills:
Armorer
Athletics
Blade
Block
Blunt
Hand to Hand
Light Armor


Bard:
Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second.

Specialization:
Stealth

Attributes:
Intelligence, Personality

Skills:
Alchemy
Blade
Block
Illusion
Light Armor
Mercantile
Speechcraft

Battlemage:
Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier.

Specialization:
Magic

Attributes:
Intelligence, Strength

Skills:
Alchemy
Alteration
Blade
Blunt
Conjuration
Destruction
Mysticism

Crusader:
A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again.

Specialization:
Combat

Attributes:
Strength, Willpower

Skills:
Athletics
Blade
Blunt
Destruction
Hand to Hand
Heavy Armor
Restoration

Healer:
Fighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon.

Specialization:
Magic

Attributes:
Personality, Willpower

Skills:
Alchemy
Alteration
Destruction
Illusion
Mercantile
Restoration
Speechcraft

Knight:
The most noble of all combatants. Strong in body and in character.

Specialization:
Combat

Attributes:
Personality, Strength

Skills:
Blade
Block
Blunt
Hand to Hand
Heavy Armor
Illusion
Speechcraft

Mage:
Prefering to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade.

Specialization:
Magic

Attributes:
Intelligence, Willpower

Skills:
Alchemy
Alteration
Conjuration
Destruction
Illusion
Mysticism
Restoration

Monk:
Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist.

Specialization:
Stealth

Attributes:
Agility, Willpower

Skills:
Acrobatics
Alteration
Athletics
Hand to Hand
Marksman
Security
Sneak

Nightblade:
Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.

Specialization:
Magic

Attributes:
Speed, Willpower

Skills:
Acrobatics
Alteration
Athletics
Blade
Destruction
Light Armor
Restoration

Pilgrim:

Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded.

Specialization:
Stealth

Attributes:
Endurance, Personality

Skills:
Armorer
Block
Blunt
Light Armor
Mercantile
Security
Speechcraft

Rogue:
They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades.

Specialization:
Combat

Attributes:
Personality, Speed

Skills:

Alchemy
Athletics
Blade
Block
Illusion
Light Armor
Mercantile

Scout:
Preferring the rolling countryside to the city life, they are gifted with the ability to evade, guard and protect themselves with great proficiency.

Specialization:
Combat

Attributes:
Endurance, Speed

Skills:
Acrobatics
Alchemy
Armorer
Athletics
Blade
Block
Light Armor

Sorcerer:
Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor.

Specialization:
Magic

Attributes:
Endurance, Intelligence

Skills:
Alchemy
Alteration
Conjuration
Destruction
Heavy Armor
Mysticism
Restoration

Spellsword:
More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic.

Specialization:
Magic

Attributes:
Endurance, Willpower

Skills:
Alteration
Blade
Block
Heavy Armor
Destruction
Illusion
Restoration

Thief:
Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords.

Specialization:
Stealth

Attributes:
Agility, Speed

Skills:
Acrobatics
Light Armor
Marksman
Mercantile
Security
Sneak
Speechcraft

Warrior:
Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts.

Specialization:
Combat

Attributes:
Endurance, Strength

Skills:
Armorer
Athletics
Blade
Block
Blunt
Hand to Hand
Heavy Armor

Witchhunter:
Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows.

Specialization:
Magic

Attributes:
Agility, Intelligence

Skills:
Alchemy
Athletics
Conjuration
Destruction
Marksman
Mysticism
Security

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2Classes     Empty Re: Classes Sun 07 Aug 2011, 7:39 pm

Admin


Admin

Specilization

Specilization adds a +5 to the related skills for your stats.

For Combat: Armorer, Athletics, Blade, Block, Blunt, Hand to Hand and Heavy Armor.

For Magic: Alchemy, Alteration, Conjuration, Destruction, Illusion, Mysticism and Restoration.

For Stealth: Acrobatics, Light Armor, Marksman, Mercantile, Security, Sneak and Speechcraft.

Attributes

+5 points go to both of the selected attributes.

Skills:

+20 points go to all 7 of your chosen skills.

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